I’ve replaced the career files with two new ones (both are included in the one zip folder). The old files had major textual errors in the language file, leading to blank text in several areas of the original career’s code.
I apologise to those of you that had to see this error, but the new version of the career should have all of the textual issues fixed. If you’ve downloaded my old careers, please replace: those old files with the new versions, which have all of the textual errors fixed. The new version also has custom career outfits in it.
Introduction:
This mod adds two custom careers to the game: the SuperHero and SuperVillain careers. Although the Sims 3 already has a “Supervillain path” in the form of the “Evil” career branch of the Criminal career, however I wanted to create my own careers that specifically focus on being a Superhero/villain.
Both the Superhero and Supervillain careers require an array of skills to advance at various different stages. The main skills needed are the Martial Arts and Logic skills, but other skills such as Handiness, Science or Charisma may be needed at points as well. The working hours can range from being during the day to during the dead of night, as many vigilante activities need to be done under the cover of darkness.
When you unlock your Superhero outfit at level 7 or your Supervillain outfit at Level 7 I recommend that you edit your career outfit in CAS. This will allow your Hero/Villain to keep their custom outfit through the rest of their career.
Join Text (Superhero):
Are you tired of seeing crime, injustice and chaos rule the city streets? Are you scared to leave your home at night for fear of being mugged? Over the past number of years, cities like Bridgeport have seen a substantial rise in both petty and organised crime, and we think it’s time to do something about it! The SuperHero Guardian Organization was formed in Starlight Shores in 2016, and has been training young and eager Superhero recruits to join the fight against crime and villainy. Are you interested? Do you have what it takes to defend the innocent? Join up today! (Disclaimer, the SuperHero Guardian Organization is not responsible for loss of limb, loss of life or acidic disintegration that occurs to its employees)
Join Text (Supervillain):
The life of a Super Villain appeals to only the most devious and opportunistic of individuals. While the so called “Guardians” lord it over us, pretending to protect us while they line their own pockets, we Super Villains of the League of Villainous Advancement are completely honest with our goals. We offer budding young applicants the opportunity to rise through the ranks and gain the power, prestige and notoriety that comes with a career in supervillainy. In this career you will operate from a shadowy base and terrorise the world. Just ignore the gunshots and screams of pain you hear from the basement, you get used to it eventually.
Rabbitholes: The Superhero career is situated in the City Hall rabbithole, while the Supervillain career is situated in the Criminal Hideout/Warehouse rabbithole.
Work Tones (Superhero):
Business as Usual
Work Hard
Take It Easy
Meet Coworkers
Train in the Training Arena (Increases Martial Arts skill)
Tinker in Robotics Lab (Increases Inventing skill)
Work Tones (Supervillain):
Business as Usual
Work Hard
Take It Easy
Meet Coworkers
Work in Genetics Lab (Increases Science skill)
Hack Government Servers (Increases Hacking skill)
JOB LEVELS – SUPERHERO:
Level 1: Intern $10 per hour – Mon, Tue, Fri, Sat, Sun
Interns are the entry-level applicants that spend their days answering phone calls and public queries for actual superheroes. You’ll spend most of your time getting coffee for MagmaMan or Mrs. Icicle. Level 2: Technician $20 per hour – Mon, Tue, Wed, Thur, Fri
As a technician, you’re tasked with keeping all of the superhero technical equipment in good working order. Level 3: Street Brawler $30 per hour – Mon, Tue, Wed, Thur, Fri
You’ve decided to take matters into your own hands and are now taking to the streets yourself, looking for crimes to stop. It’s long, sometimes dangerous work, and you have to keep your head down as vigilante work is illegal if not sanctioned by the proper authorities Level 4: Investigator $40 per hour – Mon, Wed, Thur, Fri
You’ve decided to take matters into your own hands and are now taking to the streets yourself, looking for crimes to stop. It’s long, sometimes dangerous work, and you have to keep your head down as vigilante work is illegal if not sanctioned by the proper authorities Level 5: Masked Vigilante $50 per hour – Mon, Fri, Sat, Sun
You’ve decided to take matters into your own hands and are now taking to the streets yourself, looking for crimes to stop. It’s long, sometimes dangerous work, and you have to keep your head down as vigilante work is illegal if not sanctioned by the proper authorities Level 6: Sidekick $75 per hour – Mon, Thur, Fri, Sat, Sun
You’ve finally got your SuperHero accreditation through, and can now work officially as a hero. However, you’ve got to start off as a Professional Heroe’s sidekick. Not the most glamorous position, but it’s the first step in becoming an independent hero, and you can learn a lot. Level 7: Superhero $100 per hour – Mon, Tue, Wed, Thur, Fri
As an official Super Hero, you can now roam the streets freely and fight crime as you want to. However, with more power comes more responsibility. Level 8: Professional Hero $150 per hour – Mon, Tue, Wed, Thur, Fri, Sat, Sun
As an official Super Hero, you can now roam the streets freely and fight crime as you want to. However, with more power comes more responsibility. Professional Heroes act as spokespeople and media personalities of the superhero lifestyle Level 9: Guardian Hero Member $300 per hour – Mon, Tue, Wed, Thur, Fri, Sat, Sun
You’ve become a member of the SuperHero Guardian Organization, an elite group of heroes that are called upon to defend the city from the most diabolical threats. You’re now working alongside legendary heroes like Steel Sentinel and Red Moth, and are revered by the public. Level 10: Global Protector $500 per hour – Mon, Tue, Wed, Thur, Fri
You’ve been named the Global Protector, and now defend not only the city but the WORLD from intergalactic and other-dimensional threats.
JOB LEVELS – SUPERVILLAIN:
Level 1: Thief $10 per hour – Tue, Wed, Thur, Fri, Sat
In order to even think of getting the attention of the higher ups at the League of Villainous Advancement, you will first need to prove your aptitude in the most basic of criminal endeavours: stealing. You will spend your time robbing small businesses and unfortunate people in the streets. Level 2: Con Artist $20 per hour – Tue, Wed, Thur, Fri, Sat
Low-level cons and schemes will definitely get the attention of more experienced villains. Level 3: Street Brawler $28 per hour – Mon, Tue, Wed, Thur, Fri
At this level, you’re being asked by some of the lower-level employees to do favours for them, such as beating up nosey private investigators or rival villains. You come home every night with blood on your fists, but so be it. Work is work. Level 4: Henchman $40 per hour – Mon, Tue, Wed, Thur, Fri
The Henchman or Henchwoman is the backbone of any Super Villain’s criminal empire. Henchmen are the foot-soldiers, the lackeys that hold off the police and SuperHeroes, allowing the Super Villains enough time to either make their entrance or (more likely) escape. True, you’ll end up battered and bruised on the floor more often than not, but somebody’s got to do it. Level 5: Henchman Leader $50 per hour – Mon, Tue, Wed, Thur, Fri
The Henchman or Henchwoman is the backbone of any Super Villain’s criminal empire. Henchmen are the foot-soldiers, the lackeys that hold off the police and SuperHeroes, allowing the Super Villains enough time to either make their entrance or (more likely) escape. True, you’ll end up battered and bruised on the floor more often than not, but somebody’s got to do it. You’re now in charge of a small group of henchmen. Level 6: Tactician $75 per hour – Mon, Tue, Wed, Thur, Fri
You’ve been drafted into the Logistics, Tactics and Technical division of the League of Villainous Advancement, and now spend your time both planning future schemes as well as creating bioweapons and various powerful armaments for the henchmen. Be careful not to burn yourself on the super-laser we’re working on. We lost two guys to that just last week. Level 7: Supervillain $100 per hour – Mon, Tue, Wed, Thur, Fri
At last, you are finally respected enough to call yourself a proper Super Villain. Work hard and become a proficient fighter and you too can defeat the meddling heroes that seek to thwart your efforts. Level 8: Professional Villain $150 per hour – Mon, Tue, Wed, Thur, Fri
At last, you are finally respected enough to call yourself a proper Super Villain. Work hard and become a proficient fighter and you too can defeat the meddling heroes that seek to thwart your efforts. Professional Villains have been revealed to the public, but many have tried to sway public opinion and appear benevolent or even gain their own loyal fanbase. Level 9: Terror of the City
[I$305 per hour – Mon, Tue, Wed, Thur, Fri [/I]
The League of Villainous Advancement has inducted you into their inner circle. Now you work alongside legendary SuperVillains like Mister Magma, Toxic Sludge, Missile Salvo and Doctor Nero Oppelgen. The Terror of the City is a title awarded to villains who have shown such cunning and tenacity that to utter their name strikes fear in the hearts of the general populace. Level 10: Global Terror $480 per hour – Mon, Tue, Wed, Thur, Fri
The League of Villainous Advancement has inducted you into their inner circle. Now you work alongside legendary SuperVillains like Mister Magma, Toxic Sludge, Missile Salvo and Doctor Nero Oppelgen. Your latest project, Operation Reductive Star, is now complete, and your ultimate superweapon, a satellite cannon orbiting above SimNation, has world leaders and SuperHeroes in a state of constant panic and fear. Your exploits have terrorised the whole world, and your name lives in infamy.
Note: Although it is not required for the mod, if you have the Sims 3: Movie Stuff stuff pack installed I highly recommend that once you reach level 6 (Superhero/Supervillain) of either career track you could edit your career outfit and use the superhero-themed clothing from that stuff pack to create your own unique superhero/supervillain suit. That way you won?t have to ask ?Where?s my supersuit?!?